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        Building partnerships means developing relationships with allies, friends, and stakeholders across the
   full spectrum of maritime activities in order to create trust and effectively accomplish shared maritime 
   goals. War Gaming is a bridge for building strategic partnerships and a mechanism used to examine the
   full range of international maritime activities. The desired effect is to build and strengthen national and
   international maritime relationships and to improve the ability of U.S. and partner nations to operate
   together in the maritime domain.

        The gaming process itself should be viewed as a feedback loop, with an open exchange of
   professional views, clustering exercises, plenary out-briefs, and post-event analysis all serving as vital
   and dynamic aspects in studying operational planning methods and fostering international collaboration,
   information sharing and cultural awareness.

        The largest international gaming activity hosted at the Naval War College every other October is the
   Global Partnership Game series. This highly dynamic and resource intensive game draws in over 200
   participants, including a large number of senior representatives from various foreign navies across the

        Working directly with Combatant Commanders, Navy Component Commanders, numbered Fleet 
   Commanders, foreign armed forces and international sister naval war colleges, a small sampling of some
   of our recent games and events collaborated on include:


        The purpose of the IAWG is to promote regional cooperation and mutual understanding through
   planning and execution of operations for a multinational maritime force, and is a U.S. SOUTHCOM
   security cooperation event. The war game consists of three phases, including a planning phase, an
   on-line execution phase, and an in-person lessons learned phase. Participants include the war colleges of
   14 countries, including: Argentina, Bolivia, Brazil, Canada, Chile, Colombia, Dominican Republic,
   Ecuador, Mexico, Paraguay, Peru, Uruguay, United States, and Venezuela. In 1972, the U.S. Naval
   War College hosted the first Inter-American War Game (IAWG). The U.S. hosted the IAWG in 2013,
   followed by Brazil in 2014, and Peru in 2015.   


        This war game series resulted from warfighter talks between U.S. Navy and Royal Navy. The Chief
   of Naval Operations and the First Sea Lord agreed that a war game would be conducted to improve
   collaboration and integration between U.S. Navy and Royal Navy forces. The tasking called for a war
   game to be conducted by 2013 and represent the first of future games that would occur on a bi-annual
   basis. The inaugural game was hosted by the U.S. Naval War College in Newport, RI and explored a
   classified scenario involving a future maritime anti-access/area denial environment. Future war games will
   alternate venues between UK and U.S. and continue to examine areas of interoperability between UK
   and U.S. forces.


        The Northwestern Pacific event is conducted annually by the Naval War College War Gaming
   Department for the U.S. Navy and the Japanese Maritime Self Defense Force (JMSDF). It is a
   bi-lateral Command Post Exercise designed to improve the operational capabilities and coordination
   between the JMSDF and the U.S. Navy by exercising command and staff functions. The exercise utilizes
   fictional scenarios and computer simulations, with particular attention given to mutual coordination for the
   defense of Japan and other situations. No actual operating forces are involved with  
   NORTHWESTPAC. Activities include operational planning, the preparation of directives and orders to
   respective subordinate commands, and overall coordination to improve interoperability between the
   U.S. Navy and the JMSDF.


        This war game series began in 2006 following a "Memorandum of Talks" agreement signed in
   October, 2005, by then President of the Naval War College (RADM Shuford) and Chief of the
   Kuznetsov Naval Academy (VADM Sysuev). The purpose of the agreement was to establish a
   substantive college-to-college relationship and engage each other on a broad range of issues relevant to  
   professional military education, research, analysis, and war gaming matters pertaining to peacekeeping
   and maritime security cooperation. The guiding principle of the engagement and war games is based on 
   the idea of equality, academic freedom, mutual benefit, and reciprocity.

        The purpose of the war games is to: 1) Promote awareness, open dialogue and mutual trust through
   the development of a common understanding of planning and conducting maritime operations;
   2) Advance each college’s level of understanding of operational level planning as part of a combined
   staff in direct support of bilateral naval operations; and 3) Explore opportunities to conduct follow-on  
   maritime security cooperation events in other operational areas.

        Since its inception, the general objectives of this war game series has been to design an experiential
   game around an operational planning exercise that assigns players to positions in a US-Russian
   combined planning organization.  The game design largely follows the US Naval planning process in
   order to help familiarize Russian players with US planning terminology and methods.

    Should you desire additional information about the international games, please contact the following:
    Game Director: Dr. Shawn Burns
    (401) 841-2523, DSN 312-841-2523