“Global” U.S. Navy Title X War Game Series
Global, the Navy’s Title X War Game, was held annually at the Naval War College from 1979 through 2001. When initially conceived in 1978, it was intended to provide a structured venue for the examination of warfighting issues, with the area of research ranging from policy through strategy to operations. As such, it provided an opportunity to “investigate ideas and concepts that may vary from current strategy or policy wisdom.”1
By 2001 the games had become extremely large, making them resource intensive and cumbersome to execute. Following the events of September 11, 2001, the Navy Title X War Game was temporarily suspended while the Navy developed their role in the new Global War on Terror, and utilized other forums to identify and examine future Navy requirements.
With the advent in 2007 of the U.S. Maritime Strategy, A Cooperative Strategy for 21st Century Seapower, Navy leadership recognized the need to reinitiate Global/Navy Title X war gaming in order to provide a dedicated venue to examine maritime issues at the strategic and operational levels. As such, Global assists Navy leadership in executing their Title X (man, train, and equip) responsibilities.
The War Gaming Department conducts the Global War Game Series on behalf of the Chief of Naval Operations, with the Deputy Chief of Naval Operations for Operations, Plans, and Strategy (N3/N5) serving as the CNO’s Executive Agent.
For additional information regarding specific games, please utilize the links at the right side of this page.
1 Bud Hay and Bob Gile, Global War Game: The First Five Years (Newport, RI: Naval War College Press, 1993) vii