By U.S. Naval War College Public Affairs
NEWPORT, R.I. – War gaming leaders at U.S. Naval War College (NWC) in Newport, R.I., released the Chief of Naval Operations’ (CNO) annual Title 10 War Game (Global ’13) series report April 11, following six months of post war gaming analysis.
The Global ‘13 War Game series plays a key role in NWC’s mission to support the Navy’s combat readiness while providing a dedicated venue to generate, examine, and debate maritime issues at the strategic and operational levels.
This year’s effort was a continuation of the NWC War Gaming Department’s examination of the Air-Sea Battle (ASB) concept.
"The ASB concept provides the services a framework to advance the capabilities required to ensure operational access and decisive power projection," said Rear Adm. James G. Foggo III, assistant deputy Chief of Naval Operations. "The CNO's Global War Game not only helps the services man, train, and equip in support of this effort, but helps us better understand how we can more effectively integrate with our allies and partners in future contested environments."
NWC professor Don Marrin, director of Global ’13 War Game series noted that “the findings of the report indicate four emerging command and control attributes could potentially improve the current functional component model of today.”
These findings will be used to inform the development of a revised command and control system and supporting concept of operations that will be examined and refined during the Global War Game at NWC in September, 2014.
“Since 1979, the Navy’s Global War Game series conducted here in Newport has not only helped the Chief of Naval Operations define the future Navy, but has better prepared thousands of naval and joint warfighters to meet the operational and strategic challenges of today and tomorrow,” said Rear Adm. Walter E. “Ted” Carter, Jr., NWC president. “War gaming is more critical than ever as the Navy looks for creative innovation in the years to come.”