Welcome to the War Gaming Department’s faculty blog. In the future you can expect to find our ranting and ravings about gaming here.
The faculty’s gaming perspectives vary widely; many of us are retired or active duty military who have come to gaming via different paths – long time war game hobbyists who have played tabletop hex-based games manufactured by companies like Avalon Hill and SPI; casual gamers who play the occasional game of Risk or Axis and Allies; computer gamers who are active in massive multi-player online games; even folks whose sole gaming experience prior to joining the department was tic-tac-toe. Others are published authors and academics with advanced degrees who approach gaming from applied, theoretical and mathematical perspectives. Some have connections to the commercial gaming world and have designed and published their own games.
Likewise, because of the multi-disciplinary nature of professional war gaming, the department is populated by personnel with a wide variety of expertise – we have analysts, designers, audio and video engineers, computer programmers, modeling and simulation experts and event coordinators. We have aviators, submariners, surface warfare officers, intelligence and operations specialists – all with diverse military experience and sub-specializations.
So unlike a blog where you’ll get the viewpoint of a single author, you’ll hear different, sometimes even conflicting voices here. Which is a good thing. No one has the secret of the one best way to game, and the art and science of war gaming benefits from spirited debate.