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NEWPORT, R.I. (Feb. 18, 2010)  War Gaming Department (WGD) sponsors a ‘play on the floor’ war game for the department’s kids on Feb. 18, during winter break. "Sink The Bismarck," created by WGD's Peter Pellegrino several years ago, is designed to stress group decision-making and prioritization under time restraints. The game requires strategy, tactics, navigation, gunnery, and engineering, giving players an opportunity to relive the famous World War II naval battle. Designed for four to 30 participants, ages nine to adult, the game is played on any open floor with large 19" battleship models and airplanes. Players form crews of two to five per ship with each team member having different responsibilities. At this “play on the floor” event there were 27 players, 14 adults and 15 kids.  Pellegrino has run games for Cub and Boy Scouts, Sea Cadets, middle and high school students and their parents. The game reflects the “old days of gaming” at the Naval War College where games were played on the floor of Sims Hall.  (U.S. Navy photo by Emily Nason)
NEWPORT, R.I. (Feb. 18, 2010)  War Gaming Department (WGD) sponsors a ‘play on the floor’ war game for the department’s kids on Feb. 18, during winter break. "Sink The Bismarck," created by WGD's Peter Pellegrino several years ago, is designed to stress group decision-making and prioritization under time restraints. The game requires strategy, tactics, navigation, gunnery, and engineering, giving players an opportunity to relive the famous World War II naval battle. Designed for four to 30 participants, ages nine to adult, the game is played on any open floor with large 19" battleship models and airplanes. Players form crews of two to five per ship with each team member having different responsibilities. At this “play on the floor” event there were 27 players, 14 adults and 15 kids.  Pellegrino has run games for Cub and Boy Scouts, Sea Cadets, middle and high school students and their parents. The game reflects the “old days of gaming” at the Naval War College where games were played on the floor of Sims Hall.  (U.S. Navy photo by Emily Nason)

NEWPORT, R.I. (Feb. 18, 2010)  War Gaming Department's Peter Pellegrino gives directions to players during a ‘play on the floor’ war game for the department’s kids on Feb. 18, during winter break. "Sink The Bismarck," created by WGD's Peter Pellegrino several years ago, is designed to stress group decision-making and prioritization under time restraints. (U.S. Navy photo by Emily Nason)
NEWPORT, R.I. (Feb. 18, 2010)  War Gaming Department's Peter Pellegrino gives directions to players during "Sink The Bismarck," a 'play on the floor’ war game for the department’s kids on Feb. 18, during winter break.  Created by Pellegrino several years ago, the game is designed to stress group decision-making and prioritization under time restraints. (U.S. Navy photo by Emily Nason)